This article is used as a research study report for the summer vacation. Don’t take it seriously. Abstract This article gives an implementation plan of the simple Marching Cubes algorithm voxel mesh in Unreal Engine 4. It demonstrates the feasibility of the algorithm by generating a sphere with a "smooth" surface. sex. Keywords MarchingCubes UnrealEngine Grid Reconstruction Game Development Research Background "Minecraft" is one of the more popular games at the moment. Its voxel terrain system greatly improves the player's ability to modify the terrain, greatly improving the degree of freedom. Its voxel representation is It is based on cube rather than Mesh, which limits its ability to express surfaces.

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Multiplying a vector and a scalar s\mathtt a = (sa_x,sa_y,sa_z) does not change the direction of the vector, only the length. Addition and subtraction of vectors\mathtt a+\mathtt b = [(a_x+b_x),(a_y+b_y),(a_z+b_z)] Superimpose the two offsets, similar to the resultant force of the force. \mathtt a-\mathtt b = [(a_x-b_x),(a_y-b_y),(a_z-b_z)] is equivalent to adding the opposite of another vector. direction + direction = direction direction – direction = direction point + direction = point point –

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