Ravenfield – Basic Operation Tutorial

Our tutorial will start from Ravenfield’s[Preparation] [Basic Operation] [Mode] [Command System] [MOD] [Others]Explain:

back ground

About the background of SteelRaven7, the producer of this game:
https://tieba.baidu.com/p/5526754251?pid=118111931496&cid=0&red_tag=1163995935#118111931496
Q&A about the producer:
https://tieba.baidu.com/p/5614845148

obtain

Tieba strictly prohibits piracy and supports genuine content. Because the producer has previously announced the early trial version Beta5, which is free, this version is not considered pirated. You can download the trial version or the genuine version through the following link:
Ravenfield official website link (old version Beta5 download address)
https://steelraven7.itch.io/ravenfield
Ravenfield genuine purchase:
http://store.steampowered.com/app/636480/Ravenfield/

Getting started

Before getting started, game language issues are always the first line of defense that troubles players. Don’t worry, our post bar has volunteered to translate the languages ​​in the game. You can refer to this translation post:
Game full text translation:
http://47.104.206.113/?p=538
EA9 interface translation:
http://47.104.206.113/?p=559
EA12 new interface translation:
http://47.104.206.113/?p=575
The game is divided into a formal version and a test version. As the name suggests, the content completed in the test version will be released to the official version, and both versions support the current MODs of the creative workshop. There is no need to worry about the MOD being incompatible and file loss after switching to the test version. question. Therefore, the content of the test version is the latest and most complete, and our tutorials will be based on the test version.
So how do you know the latest update of this game? How to switch to the test version? please look below:
Beta branch beta version update live:
http://tieba.baidu.com/p/5479106139
How to switch to the beta branch:
https://tieba.baidu.com/p/5142403251

Basic operation

Press the regular keys for PC first-person shooter games to play, and you can set them in the game settings. Of course, this tutorial is not to teach you these familiar key positions. What I will teach you here is what the game will not prompt you for:

模式

Ravenfield currently has 6 modes:
Skirmish [Small-scale deathmatch mode]:
In this mode, both sides have only one initial flag stronghold. The flag capture speed is greatly accelerated. Players cannot be reborn. Death will possess the surviving AI and inherit the AI's weapons or vehicles to continue fighting. By default, both teams have 2 waves of reinforcement opportunities (the number of waves of attack can be increased by modifying the game process). The troops of both sides will continue to be depleted until one team is depleted or all the map flag strongholds are occupied, and the game ends.

POINT MATCH [Conquest Mode]:
This mode can be used in conjunction with the final victory point mode. In this mode, either party can win when they reach the number of kills. After victory, the battle will continue and will not stop unless the player manually closes the game.

BATTALIONS [Force Confrontation Mode]:
The feature of this mode is that when the game starts, there will be 3 characters (including the enemy) directly at the top of the screen. If the health bars of these 3 characters disappear, the party will not continue to recruit troops and the game will win (if The more flags you occupy, the faster the enemy's health bar will drop)

SPEC OPS [Special Operations Mode]:
After entering the game in this mode, the player will lead 3 team members into the game. The goal of victory is to annihilate all the enemies. Our AI's default weapon is a silenced submachine gun. If the player is discovered, the enemy will sound the alarm and enter a state of combat readiness (generally If you come into sight, you will be attacked)

HAUNTED [Undead Mode]:
Similar to the survival mode, you need to lead 3 team members to survive for 7 rounds under the encirclement and attack of skeletons to win. There are two types of skeletons, one is melee skeletons (high damage), and the other is long-range skeletons (moderate damage). New weapons will be supplied every round, but you cannot run out of the circle when you are alive (otherwise you will continue to lose blood) , the difficulty of undead mode depends on the difficulty of your game) [After clearing HARD mode, you will unlock the weapon of the remote skeleton]

TESTING MODE【Testing Mode】:
After this mode is turned on and entered into the game, all strongholds will become our strongholds by default, and the AI ​​will not be spawned. It can be used to test firearms or other things.

chain of command

Ravenfield's command system is a major feature of the game, but it was shelved for now because it was too complex.

Finished link:http://47.104.206.113/?p=510

MODE

Ravenfield's MOD is the soul of this game. If you don't load the MOD to play the game, then you will basically play the game in vain.

When a newbie enters for the first time, he will definitely be at a loss when faced with the dazzling array of MODs. So how to search and download MODs? Don't worry, after entering the creative workshop, you can select "Most Subscribed" in the "Sort by" on the creative workshop page. Most of the pages that appear are excellent MODs. Click "Subscribe" to download (game after downloading) The MOD does not appear in , it is mainly related to your game version, just update to the latest test version). In addition to these, you can also use the MODs recommended by our Tieba. The Tieba has posts about recommended MODs, which you can use as a reference. The ones recommended here are all excellent and can be used as MODs for beginners.

Map MOD loading and selection

Find MAP in the upper left corner of the game start interface. CUSTOM MAPS next to it is the map MOD selection.
Click to choose:

Loading and selecting weapon, vehicle and skin mods

Find WEAPONSWITCH and VEHICLESWITCH below the game start interface:

WEAPON SWITCH is the weapon MOD selection, click it to set it:

The above is the weapon MOD selection interface. Here you can set the weapons of both sides AI according to your interests. Note below:
TOGGLE ALL Eliminate all weapons from both camps. If you are not satisfied, you can clear them all, but remember to leave some guns for the AI, otherwise the entire battlefield will be very quiet.
PLAYER HAS ALL WEAPONS The player has all the weapons. If you turn it off, you will be the same as the AI. You can take whatever the AI ​​takes.
BOTH TEAMS Here you can set the weapons of both camps, and support setting different weapons for both sides.

VEHICLE SWITCH is the weapon MOD selection, click it to set it:

The above is the vehicle MOD selection interface. Here you can set the vehicles of both sides' AI according to your interests. Note below:
TOGGLE ALL eliminates all vehicles from both camps, including battlefield support weapons (such as machine guns), which can be used to design zero-vehicle battlefields such as knife fights.
LOAD MOD The vehicle pack MOD you recently added, click to select one and it will automatically configure the included MOD.
BOTH TEAMS Here you can set the vehicles of both camps. The new version supports setting different vehicles of both sides.

CHARACTER SKINS is the character skin MOD selection, click on it to set:

MOD integration package

Setting up both camps is a time-consuming and labor-intensive process. Wouldn’t it be troublesome to have to reset it the next time you play the game? Don’t worry, in this version, Crow finally (finally) realized this trouble, so he added the MOD integration package (Game Configuration):

It also comes with a MOD preview image. The MOD you set will be previewed here for reference. It also has an important function: saving the MOD you set. After you have set up, click SAVE NEW CONFIG and the following interface will appear:

Name this integration package in NAME (Chinese is also acceptable), then click SAVE to save it and you're done! Next time you want to play the previously set configuration, click LOAD CONFIGURATION to select the integration package you need. The preview image makes the start interface look bloated, and Crow will probably modify it, but the settings for future versions will basically remain unchanged. Crow also encourages players to share their own game integration packages. I believe you have recently discovered the "Game Configuration" option when opening the creative workshop. So how do you use it?

click here:http://47.104.206.113/?p=493

MOD DELETE

I have taught you how to limit AI weapons before, but you may have overlooked how to completely disable the MOD and solve it from the source so that it will no longer appear in the weapon MOD selection interface. Here is a mention:

Open "MOD" on the main page:

Select the MOD you want to disable, "DISABLE" will appear here, click to disable:

After selection, "RELOAD MOD CONTENT" will appear in the lower right corner, which means reloading. If you reload, you will not be able to see the disabled MOD:

Of course, it can be restored. As long as you have not deleted the MOD from the creative workshop, you can restore it by repeating the process just now.

Others

Crow has also updated interesting settings in previous updates, here are the supplements:
Latest translation:
2019.4:

Set the AI's name:

Customization: You need to find botnames.txt in steam\steamapps\common\Ravenfield\ravenfield_Data and modify it.

Ravenfield map editor:
This is Crow's built-in map editor, which satisfies players' ordinary map creation (to be honest, if it wasn't all English and obscure logical terms, the poster would have already started it). It is a kind of way to let the AI ​​fight on the map designed by itself. Satisfied, want to know how to make it? Talk about it later.

Moving articles:https://tieba.baidu.com/p/6091289216?pid=125002870390&cid=0&red_tag=0837131670#125002870390

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