Stellaris – Console Code

curtain control

event utopia.3000 enters the curtain

event utopia.3190 The Chosen Son event (the random leader may fail, remember to save the file first)

event utopia.3181 prediction interface

event utopia.3171 psionic shield

event utopia.3161 PIS jump engine

event utopia.3151 Send living metal, antimatter, Gaia creation, energy nodes and other advanced technologies

event guardian.2151 Ancient Fortress Treasure

event guardian.661 Dragon Armor

Curtain lasts for 5 years BUFF

event utopia.3030 Happiness +25%

event utopia.3031 Ship maintenance-30%

event utopia.3032 Research speed +20%

event utopia.3033 Shield endurance +50%

event utopia.3034 Weapon damage +20%

event utopia.3035 Weapon fire rate +20%

event utopia.3036 Mainstream thoughts attract +20%

event utopia.3037 Empire influence income +30%

event utopia.3038 Monthly Cohesion +30%

event utopia.3039 Avoidance +30%

event utopia.3040 Hull recovery +5%

event utopia.3041 Leadership Enhances Lifespan

event utopia.3042 sublight speed +40%

event utopia.3043 Army fighting spirit +40%

event utopia.3044 area sensing range +50%

event utopia.3021 Send a psychic incarnation of a human shield battleship skeleton combat power + cruiser AI

event utopia.3023 Send a hostile psychic incarnation battleship

event utopia.3026 Dispel hostile psychic avatar warships

beneficial events

event leader.1 Send a commander to exceed the leadership limit. At least two skills, 4 combinations.

event anomaly.4055 gives scientist a light bulb + random attributes. Another option can be infinitely superimposed with BUFF.

event anomaly.3000 Optimistic/cautious characteristics are suitable for scientists to explore galaxies

event anomaly.4050 You need to select the science ship. There are two options: psionic characteristics and alien relationship proficiency.

event anomaly.2501 200 experience, 250 social points
Select the science ship to upgrade to scientist, the fleet to upgrade to fleet commander, and the landing fleet to upgrade to army general.

event anomaly.211 gives away a good-looking dimensional science ship

event anomaly.255 "Ultimate Weapon" Special Project

event anomaly.256 Obtain technology "missile"

event anomaly.257 Obtained the technology "Kinetic Cannon", Light Spear, 200 experience;

event anomaly.4157 Leng Dongzang event sent to the alien general

event galactic_features.301 Select the fleet, enter the code, and send the fallen fleet

event guardian.3103 Send a dreadnought (it will take several months to drive back from the center of the galaxy)

event guardian.664 Select the capital planet, enter the code, and send the space dragon

event crisis.105 Send Queen Presolin (point scientific research ship)

event crisis.106 The Queen lays an egg (click on the Queen)

event guardian.2011 A hostile space jellyfish appears (point planet). Kill the jellyfish to get permanent BUFF.

BUFF event

event anomaly.4086 Remove the engine and add 15 flashes and 15 sublight speeds

event anomaly.4045 8年+10%社会研究,5年+10%幸福,新加政令“改善工作环境”

event anomaly.4031 to a 1 year old synthetic adult marshal, orz

event anomaly.4076 +5% energy

event anomaly.4062 Increase scientific research speed by 5% in 15 years

event anomaly.4116 1 year +20% army construction speed +20% morale

event anomaly.4120 1 year +20% exploration speed +20% anomaly research speed

event anomaly.4131 +50 lifespan, or +15% happiness

event anomaly.175 salt event +5 happiness 3600 days

government decree incident

event anomaly.4105 New decree to improve energy planning

event anomaly.4136 New decree "Master's teachings-greater good"

event anomaly.4141 New decree "Master's teachings-philosophical mindset"

event anomaly.4151 New decree "Master's teaching-diplomatic trust"

event anomaly.4166 New decree "Master's teachings-warring states"

event anomaly.4081 New decree +25% planetary sight range

event chain code

event colony.50 After the underground race event chain research and peaceful coexistence, the planet will gain 10% social research BUFF.

event colony.1520 aphrodisiac pollen event chain, orz

event colony.2006 Point capital planet fleet +10% dodge, -5% maintenance plus an OK cruiser

event country.50 The exploration of a livable world begins

event country.51 The habitable world exploration is completed to obtain social research and energy points.

event country.53 Alien sample procurement begins

event country.61 Alien sample procurement ends

event country.1100 mass extinction event chain begins

event country.1155 The end of the mass extinction event chain, three options

event fallen_empires_awakening.1 @ fallen awakening @ for the fallen country ID

utopia.103 Purify the truth leader’s lifespan +15

guardian.2014 Ghost Destruction obtains permanent BUFF

syndaw.1000 mid-event robot rebellion

fallen_machine_empire.1 Su Zheng invades, the guardian awakens

fallen_machine_empire.10 Good inoculation growth speed +5 Leader life span +10

fallen_machine_empire.23 Improved code robot output +5

event war_in_heaven.3 @ @ War in Heaven

event marauder.500 country code Rise of the Nomad King

event crisis.10-11 Insect invasion begins the storm event

crisis.2005 The Suzheng Agreement is directly triggered by crisis.2000.

event crisis.50 Visitors from outer space

event crisis.1000 Void Demon Invasion

event crisis.1100 The second wave of void

event crisis.1200 The third wave of void

five evil gods

event utopia.3303 Instrument of Desire Energy +25% Minerals +25% Price Random DEBUFF for 20 Years
Such as the mainstream trend of thought-100% food consumption +100%, etc.

event utopia.3304 Void Whisper research speed +15% influence +15%
The cost of the head of state developing negative characteristics such as drug use and stagnation

event utopia.3305 Weave of Life growth speed +15% leader lifespan +20 years cost genetic mutation
Maybe it will look better, usually it will change into an ugly avatar

event utopia.3306 The evil of the world fire rate +15% army fighting spirit +30%
At the cost of eating the planet's population and adding -20% happiness DEBUFF to the planet

event utopia.3308 End of Reincarnation Electric Mineral Food Affects Cohesion Output 100% Research Speed ​​100%
Navy capacity reaches 100% at the cost of self-destruction after 50 years

event utopia.3320 Directly experience the idealist’s fancy self-destruction

Commonly used cheating instructions

cash 8888 = 8888 money

food number + specified quantity of food (default 5000)

minerals # + specified number of minerals (default 5000)

influence # + specified amount of influence (default 5000)

unity * + specified amount of cohesion (default 500)

engineering # + Specify the number of engineering points (default added to the upper limit) (default 5000)

society # + Specify the number of social studies (default 5000)

physics # + specifies the number of engineering studies (default 5000)

instant_build rapid construction/build upgrade, etc. (this command is valid only if the enemy agrees)

yesmen turns AI unconditional diplomatic consent on/off

research_technologies Unlock all technologies (excluding psychic shield, fortress technology, monster technology)

finish_research Complete the current research technology instantly

invincible The ship is invincible (ground troops will still be injured)

survey Survey all galaxies instantly

observe switch to sea view mode

debugtooltip displays civilization, race, leader, population, etc. numbers

PLAY ID switches the controlled country (the country ID can be checked with DEBUGTOOLTIP, the player's default ID is 0)

populate The selected planet is full of people (need to select the target planet)

damage 9999 causes 9999 points of damage to the target ship (needs to be selected with the mouse)

Increase the favorability of a civilization towards another civilization add_opinion [source civilization id] [target civilization id] #
Example: add_opinion 01 00 500 increases the favorability of civilization 01 towards civilization 00 by 500

Kill the corresponding population to achieve the purpose of abandoning the colonial star kill_pop 82 Kill the population with ID number 82
(Open DEBUGTOOLTIP, select the mouse to see the ID)

Other instructions

nomen turns on/off AI unconditional diplomatic rejection

own [planet id] [paint] Obtain ownership and control of the specified planet

peace_on_player [country id] The target country and the player enter peace. For example: peace_on_player

grow_pops # Increase the population growth rate of the target planet by 10 = 1 unit

debug_yesmen AI diplomacy all agree.

debug_nomen AI diplomacy all rejected

instant_move fast move

kill_county Kill the country

kill_leader [leader id] Kill the corresponding leader

kill_ruler kills the current ruler

eventscopes output event tree

election starts a new round of elections

ai turns on/off computer AI

skills # Add a specified number of skill points to leaders under player control

fast_forward # [observer] Fast forward the game for a period of time # as the number of days
For example: fast_forward 100

add_anomaly [category] Add an anomaly category to the target planet
Such as: add_anomaly life_asteroid_category

add_ethic_pop [pop id] [ethic key] Add a moral system ethics to a single POP
Example: add_ethic_pop purgedethic_fanatic_collectivist
-Extremely fanatical collectivists tolerate purge behavior

remove_trait_species [race number] [attribute] Remove numbered race attributes

contact turns diplomacy on/off
After opening, all civilizations can communicate with each other (no research required)
After closing, all civilizations will be unable to engage in diplomacy.

cras eroge GAME force exit

fullscreen turns on/off to enter full screen mode

free_government switches the free government form

free_policies Free switching policy

ftl on/off unlimited ftl

instant_colony turns on/off immigration ships to colonize instantly (grab Gaia)

instant_move fleet moves to target location instantaneously
Usage: Pause the selected fleet, right-click the target location and enter instant_move

planet_class [type] Switch planet surface type
Example: (after selecting a planet) planet_class pc_tropical changes the target planet to an island planet
Example: planet_happiness adds a permanent +100 happiness buff to all the planet's population.

But the final result value will not exceed the current habitability value of the planet.

planet_size # Directly modify the number of grids of the planet
Example: (after selecting a planet) planet_size 25 The number of planet grids becomes 25
Note: If the number is too high, the game will crash directly.

surrender [surrender country ID] [war ID] surrender
Parameters: surrender + ID of the surrendering country + war ID
Example: surrender 05 19 makes country No. 5 surrender in war No. 19

techupdate randomly reshuffles the player's technology tree

techweights [tech area] Outputs the weight of each technology in the current player's technology tree
For example: techweights phy

warscore # Add war score to selected empire

3dstats on/off 3D status

add_ship [ship design name] will create a fleet. For example: add_ship Avatar

smooth on/off frame smoothing

human_ai turns on/off human country AI

info Turn on/off Debug information

debuglines turns on/off debug lines

filewatcher turns on/off the file watcher

wireframe on/off wireframe

nogui turns on/off GUI

hdr on/off HDR

nomouse turns the mouse wheel on/off

particle turns on/off particle DEBUG information, for example: particle crystal_hit_effect

srgb on/off sRGB

us turns on/off drawing unknown space

test_achievement test achievement triggers test_achievement achievement_colonize

memtest memory leak test under certain functions, for example: memtest 1

effect executes a specified script. Such as: effect crystal_hit_effect

game_over [victory type index] The game ends with the specified victory. Such as: game_over 0

error displays error message

resources displays resource statistics

goto [X-axis coordinate] [Y-axis coordinate] Move the field of view to the specified coordinate. Such as: goto 10 10

Planet modification

planet_resource energy 50 energy +50

planet_resource food 50 food +50

planet_resource influence 20 influence +20

planet_resource minerals 100 Minerals +100

planet_resource unity 50 cohesion 50

planet_resource engineering_research 50 Engineering R&D +50

planet_resource physics_research physics research

planet_resource society_research social research

planet_happiness adds a permanent happiness buff to the target planet

planet_resource sr_alien_pets 5 Alien pets +5

planet_resource sr_betharian 5 Betharian Stone

planet_resource sr_dark_matter 5 dark matter

planet_resource sr_engos 5 Engos Gas

planet_resource sr_garanthium 5 Chrome lanthanum cesium ore

planet_resource sr_living_metal 5 living metal

planet_resource sr_lythuric 5 lythuric gas

planet_resource sr_neutronium 5 neutron ore

planet_resource sr_orillium 5 Ori Ore

planet_resource sr_pitharan 5 beryllium star

planet_resource sr_satramene 5 satramene gas

planet_resource sr_teldar 5 Teldar Crystal

planet_resource sr_terraform_gases 5 Terraform gases

planet_resource sr_terraform_liquids 5 Earth Liquids

planet_resource sr_zro 5 zirconium oxide

planet_resource sr_yuranic 5 +15% energy weapon damage

planet_size * planet size

planet_class pc_continental is modified to continental planet

planet_class pc_gaia Gaia

planet_class pc_habitat habitat (cannot build a spaceport)

planet_class pc_ringworld_habitable ringworld

planet_class pc_desert is modified to desert planet

planet_class pc_tropical1tropical

planet_class pc_tropical1 island

planet_class pc_arid drought

planet_class pc_alpine mountain

planet_class pc_savannah grassland

planet_class pc_ocean ocean

planet_class pc_tundra frozen soil

planet_class pc_arctic polar

planet_class pc_gas_giant large gas state

planet_class pc_asteroid meteorite

planet_class pc_molten lava

planet_class pc_barren desolate

planet_class pc_barren_cold desolate and cold

planet_class pc_toxic highly toxic

planet_class pc_frozen frozen

planet_class pc_nuked wasteland

planet_class pc_shielded protected

planet_class pc_ai Intelligent inorganic world (can increase robot output, suitable for AI civilization)

planet_class pc_infested infected

planet_class pc_b_star Class B star

planet_class pc_a_star Class A…

planet_class pc_f_star F class…

planet_class pc_g_star G class…

planet_class pc_k_star K class…

planet_class pc_m_star M class…

planet_class pc_black_hole black hole

planet_class pc_neutron_star neutron star

planet_class pc_pulsar Pulsar

planet_class pc_ringworld_habitable_damaged ring world (damaged)

planet_class pc_ringworld_tech_damaged ring world (damaged)

planet_class pc_ringworld_seam Ring World (cannot be colonized)

planet_class pc_ringworld_seam_damaged ring world (damaged)

2 thoughts on "Stellaris – Console Code"

  1. Modification of racial characteristics: open DEBUGTOOLTIP, open demographics, select the racial image with the mouse to see the racial ID @ is the racial ID

    add_trait_species @ trait_agrarian Farming +15% food

    add_trait_species @ trait_thrifty Thrift +15% energy

    add_trait_species @ trait_industrious Diligence +15% Minerals

    add_trait_species @ trait_natural_engineers engineers +15% engineering

    add_trait_species @ trait_natural_physicists Physicists +15% physics

    add_trait_species @ trait_natural_sociologists Sociologists +15% Society

    add_trait_species @ trait_extremely_adaptive Extremely adaptable +20%

    add_trait_species @ trait_adaptive Adaptability 10%

    add_trait_species @ trait_rapid_breeders Rapid breeding +10% growth speed

    add_trait_species @ trait_intelligent Smart engineering, physics, social output +10%

    add_trait_species @ trait_talented Talent +1 leadership level

    add_trait_species @ trait_quick_learners Intelligence +25% leadership experience

    add_trait_species @ trait_very_strong Very Strong +40% Troop Damage +10% Minerals

    add_trait_species @ trait_strong Strong +20% Army Damage +5% Minerals

    add_trait_species @ trait_nomadic Nomadic - 50% immigration time - 33% resettlement price

    add_trait_species @ trait_communal gregarious +5% happiness

    add_trait_species @ trait_charismatic Charismatic +20 Diplomatic Rating

    add_trait_species @ trait_conformists Conformity attracts +20%

    add_trait_species @ trait_venerable Venerable Leadership +75 Lifespan

    add_trait_species @ trait_enduring Durable leadership +25 years lifespan

    add_trait_species @ trait_presapient_starborn Looking up at the stars + immigration + livability - migration cost

    add_trait_species @ trait_presapient_earthbound Homeland Feelings + Energy Coins + Defense Troop Damage

    add_trait_species @ trait_presapient_proles Proletarian food minerals +10 Three kinds of scientific research -15

    add_trait_species @ trait_presapient_natural_intellectuals Natural Sage Condensation +5 Three kinds of scientific research +10 Minerals -10

    add_trait_species @ trait_presapient_conservative Main conservative trend of thought +25 Happiness +5 Leadership experience -33

    add_trait_species @ trait_robot_logic_engines Logic engine three kinds of scientific research +10

    add_trait_species @ trait_robot_loyalty_circuitsLoyalty Circuit Happiness +5 Mainstream Ideology +50

    add_trait_species @ trait_robot_emotion_emulators Emotion simulation rating +25

    add_trait_species @ trait_robot_propaganda_machines Propaganda Machine Cohesion +15

    add_trait_species @ trait_resilient Fast recovery +100% garrison health +50% fortification

    add_trait_species @ trait_conservational 20% less consumables

    add_trait_species @ trait_cybernetic Habitability +20% Minerals +5% Army damage +10%

    add_trait_species @ trait_latent_psionic Potential psionic leaders have a chance to have psionic traits

    add_trait_species @ trait_psionic Add 5% to psionic engineering, physics and sociology points, 5% to energy coins, and 5% to happiness.

    add_trait_species @ trait_hive_mind Hive Mind Population

    add_trait_species @ trait_delicious Add 100% output when delicious population is made into food

    add_trait_species @ trait_nerve_stapled Neural castration population happiness removed minerals plus 10% food plus 10% unity energy output - 50% physical engineering social output - 75%

    add_trait_species @ trait_fertile Good fertility reduces population growth time by 30% and increases population happiness by 5%

    add_trait_species @ trait_erudite Increase knowledge, engineering, physics and society by 20% and increase leadership skills by 1

    add_trait_species @ trait_robust Population habitability increased by 30% Leader life increased by 30

    add_trait_species @ trait_mechanical mechanical, mechanical

    add_trait_species @ trait_robotic_1 robot

    add_trait_species @ trait_robotic_2 robots, humanoid robots

    add_trait_species @ trait_robotic_3 synthetic adults

    add_trait_species @ trait_pc_tropical_preference tropical preference

    add_trait_species @ trait_pc_continental_preference continental preference

    add_trait_species @ trait_pc_ocean_preference ocean preference

    add_trait_species @ trait_pc_arctic_preference polar preference

    add_trait_species @ trait_pc_tundra_preference frozen soil preference

    add_trait_species @ trait_pc_arid_preference drought preference

    add_trait_species @ trait_pc_desert_preference desert preference

    add_trait_species @ trait_presentient_irradiated radiation adaptation

    unfavorable racial characteristics
    add_trait_species @ trait_slow_breeders slow breeding

    add_trait_species @ trait_slow_learners stupid

    add_trait_species @ trait_weak weak

    add_trait_species @ trait_solitary alone

    add_trait_species @ trait_sedentary settlement

    add_trait_species @ trait_repugnant disgust

    add_trait_species @ trait_wasteful adds 20% consumer goods

    Remove racial traits

    remove_trait_species @ trait_slow_breeders Remove @race's slow breeding characteristics

    ————————————————————————————————————-

    Modify the characteristics of civilization leaders: After debugtooltip, click on the leader image to see the ID. The player leader ID defaults to 0.

    add_trait_leader @ trait_ruler_warlike Warlike army damage bonus

    add_trait_leader @ trait_ruler_explorer Explore anomaly research bonus

    add_trait_leader @ trait_ruler_expansionist border station - cost

    add_trait_leader @ trait_ruler_frontier_spirit Colony Ship - Cost colony development acceleration

    add_trait_leader @ trait_ruler_fertility_preacher food

    add_trait_leader @ trait_ruler_investor energy

    add_trait_leader @ trait_ruler_industrialist mineral

    add_trait_leader @ trait_ruler_charismatic policy-cost

    add_trait_leader @ trait_ruler_space_miner mining point-cost

    add_trait_leader @ trait_ruler_champion_of_the_people happiness

    add_trait_leader @ trait_ruler_home_in_the_sky space station - cost

    add_trait_leader @ trait_ruler_deep_connections influence +1

    add_trait_leader @ trait_ruler_architectural_sense Architectural Awareness Building - cost, acceleration

    add_trait_leader @ leader_trait_resilient Fast recovery and more liveness 25

    add_trait_leader @ leader_trait_shroud_age Enhances lifespan and lives 40 more times

    add_trait_leader @ leader_trait_architectural_interest Architectural interest buildings take time -20

    add_trait_leader @ trait_ruler_corvette_focus -20% light corvette focus cost

    add_trait_leader @ trait_ruler_destroyer_focus Destroyer focus cost -20%

    add_trait_leader @ trait_ruler_cruiser_focus cruiser focus as above

    add_trait_leader @ trait_ruler_battleship_focus Battleship focus is the same as above

    add_trait_leader @ leader_trait_fleet_organizer Fleet organizer fleet limit +20%

    add_trait_leader @ trait_ruler_recruiter Recruiter +20% morale -20% army cost

    add_trait_leader @ trait_ruler_fortifier Fortification expert reduces the cost and maintenance of defense platforms, forts, etc.

    add_trait_leader @ trait_ruler_logistic_understanding Logistics understanding Fleet maintenance -5% Army maintenance -10%

    add_trait_leader @ trait_ruler_military_pioneer Military Vanguard fleet cost -10% Fleet upgrade -35%

    add_trait_leader @ trait_ruler_world_shaper World casting terraforming, obstacle removal cost -15%

    add_trait_leader @ trait_ruler_eye_for_talent Eye of Bole leadership level +1, leadership cost +25%

    add_trait_leader @ trait_ruler_scientific_mind Scientific thinking research speed +5%

    add_trait_leader @ trait_ruler_visionary Dreamer territory expansion +15%
    ·
    add_trait_leader @ leader_trait_ruler_cyborg Adds 40 years to the life of a Cyberman

    add_trait_leader @ leader_trait_reformer increases unity output by 10%

    add_trait_leader @ leader_trait_ruler_synthetic and adult naval capacity increased by 15% and happiness increased by 10%

    add_trait_leader @ leader_trait_ruler_psionic Add 10% to government moral attractiveness

    add_trait_leader @ leader_trait_ruler_chosen The chosen one's moral appeal adds 20% to influence output plus 1 unity output plus 15% immortality

    Modify Governor

    add_trait_leader @ leader_trait_environmental_engineer Environment cleanup takes time -25

    add_trait_leader @ leader_trait_agrarian_upbringing Agricultural food +10 Farm cost -20

    add_trait_leader @ leader_trait_intellectual Intellectual's three types of scientific research output +10%

    add_trait_leader @ leader_trait_analutical Good at analyzing three scientific research output +10%

    add_trait_leader @ leader_trait_iron_fist Ironfist slave output +10%

    add_trait_leader @ leader_trait_adaptable Enlightenment experience +15

    add_trait_leader @ leader_trait_army_veteran veteran army bonus

    add_trait_leader @ leader_trait_retired_fleet_officer Retired commander fleet manufacturing speed increased, cost reduced, etc.

    add_trait_leader @ leader_trait_governor_cyborg Cybermen increase lifespan by 40 years and energy mineral output by 5%

    add_trait_leader @ leader_trait_governor_synthetic Reduce the cost and time of synthetic obstacle clearance by 10%, increase the construction speed by 25%, and increase the output of engineering physics and society by 5%.

    add_trait_leader @ leader_trait_governor_psionic Psionic Planet Riot-15

    add_trait_leader @ leader_trait_governor_chosen Chosen Riot - 30 electric ore output + 5% construction speed + 30% immortality

    add_trait_leader @ leader_trait_flexible_programming Flexible planning experience gain +25%

    add_trait_leader @ leader_trait_ai_aided_design AI-assisted design + dock construction speed - dock construction cost

    the scientist

    add_trait_leader @ leader_trait_custom_AI_assistant Assisted AI Research +5 Investigation +10 Anomaly Investigation +10

    add_trait_leader @ leader_trait_sapient_AI_assistant Perception AI Research +10 Investigation +20 Anomaly Investigation +30

    add_trait_leader @ leader_trait_maniacal Crazy full research +5

    add_trait_leader @ leader_trait_spark_of_genius All research on light bulb +10

    add_trait_leader @ leader_trait_expertise_psionics Psychic Expert All Research +15

    add_trait_leader @ leader_trait_flexible_programming Flexible planning experience gain +25%

    add_trait_leader @ leader_trait_roamer Investigation speed +25

    add_trait_leader @ leader_trait_meticulous Exception occurs +10

    add_trait_leader @ leader_trait_careful failed abnormally -10

    add_trait_leader @ leader_trait_archaeologist Archaeological anomaly speed +50 failure -25

    add_trait_leader @ leader_trait_towel archaeological speed +25% failure -50

    add_trait_leader @ leader_trait_carefree abnormal phenomenon speed +35

    add_trait_leader @ leader_trait_curator Curator increases research speed by 15%, investigation speed increases by 25%, abnormal failure chance decreases by 15%

    add_trait_leader @ leader_trait_scientist_cyborg Cybermen gain 40 years of life and 5% research speed

    add_trait_leader @ leader_trait_scientist_synthetic Synthetic +10% research speed +25% investigation speed

    add_trait_leader @ leader_trait_scientist_psionic Psionics adds 10% research and 25% investigation speed

    add_trait_leader @ leader_trait_scientist_chosen The chosen one adds 20% research speed and 30% immortality.

    fleet commander

    add_trait_leader @ leader_trait_fleet_logistician Logistics Fleet Maintenance-10

    add_trait_leader@leader_trait_maintenance_loop loop maintenance fleet maintenance-10

    add_trait_leader @ leader_trait_aggressive Aggressive fire rate +8

    add_trait_leader @ leader_trait_unyielding Unyielding health +10 Cannot emergency faster than light speed

    add_trait_leader @ leader_trait_trickster Strategist combat speed 20% Emergency FTL damage -50

    add_trait_leader @ leader_trait_engineer Engineer hull recovery 2%

    add_trait_leader @ leader_trait_scout Detection sensing distance +25 Yaguang Su +20

    add_trait_leader @ leader_trait_cautious Caution weapon range +10

    add_trait_leader @ leader_trait_gale_speed Lightning speed evasion +5 sublight speed and combat speed +20

    add_trait_leader @ leader_trait_sentinel Sentinels damage +20 to Zerg Scourge

    add_trait_leader @ leader_trait_void_swimmer Void walk sublight speed and combat speed +20

    add_trait_leader @ leader_trait_flexible_programming Flexible planning experience gain +25%

    add_trait_leader @ leader_trait_dimensional_stutter High speed cruise sublight speed +20

    add_trait_leader @ leader_trait_ethereal Ethereal Dodge +20

    add_trait_leader @ leader_trait_foredoomed_to_a_rendezvous Time Worm Destined to Meet Sublight Speed ​​and Combat Speed ​​+25

    add_trait_leader @ leader_trait_dragonslayer Dragon Slayer adds 10% combat speed and 10 fire rate

    add_trait_leader @ leader_trait_admiral_cyborg Increases Cyberman's lifespan by 40 years and increases fire rate by 15%

    add_trait_leader @ leader_trait_admiral_synthetic Increases synthetic leader's fire rate by 15%

    add_trait_leader @ leader_trait_admiral_psionic Increase psionic dodge by 15%

    add_trait_leader @ leader_trait_admiral_chosen The chosen fleet's dodge is increased by 30% and its fire rate is increased by 15%.

    add_trait_leader @ leader_trait_great_khan Great Khan Super Diao

    add_trait_leader @ leader_trait_cybres Cyberlux Database +20% damage to Su Zheng, +10 fire rate and dodge
    army general

    add_trait_leader @ leader_trait_defender Army damage when defense expert defends, morale +20

    add_trait_leader @ leader_trait_attacker Army damage when offensive expert attacks, morale +20

    add_trait_leader @ leader_trait_charismatic Legendary hero morale +25

    add_trait_leader @ leader_trait_butcher Executioner army damage +10

    add_trait_leader @ leader_trait_glory_seeker Honor Fever Damage +5 Fighting Spirit +10

    add_trait_leader @ leader_trait_army_logistician Army Logistics Army Maintenance-20

    add_trait_leader @ leader_trait_general_cyborg Increases Cyberman's lifespan by 40 years and increases Army damage by 10%

    add_trait_leader @ leader_trait_general_synthetic Increases general army morale by 10% and army damage by 10%

    add_trait_leader @ leader_trait_general_psionic Psionic army morale increased by 15% Army morale damage increased by 15%

    add_trait_leader @ leader_trait_general_chosen Tianxuan's army morale is increased by 30%. Army morale is increased by 30%. Army damage is increased by 20%.

    add_trait_leader @ leader_trait_flexible_programming Flexible planning experience gain +25%

    Traditional ascension slot opens

    activate_ascension_perk ap_engineered_evolution biological evolution starting stage

    activate_ascension_perk ap_evolutionary_mastery biological evolution end stage

    activate_ascension_perk ap_the_flesh_is_weak The beginning stage of mechanical evolution

    activate_ascension_perk ap_synthetic_evolution end stage of mechanical evolution

    activate_ascension_perk ap_mind_over_matter The beginning stage of psychic evolution

    activate_ascension_perk ap_transcendence end stage of psychic evolution

    activate_ascension_perk ap_world_shaper Planet Shaper speeds up planet transformation by 100%

    activate_ascension_perk ap_galactic_force_projection Galactic Force Projection naval capacity increased by 200

    activate_ascension_perk ap_defender_of_the_galaxy increases the damage of the Galaxy Guardian to natural disasters by 50% and increases the favorability of all countries by 20

    activate_ascension_perk ap_master_builders Master Builders will build wonders 33% faster and reduce the cost of building wonders by 25%.

    activate_ascension_perk ap_interstellar_dominion increases interstellar sovereignty territory by 25%

    activate_ascension_perk ap_galactic_contender Increases the damage of Ascension to Fallen Empire and Awakening Empire by 33%

    activate_ascension_perk ap_technological_ascendancy Technology No. 10 scientific research speed increased by XNUMX%

    activate_ascension_perk ap_one_vision United as One government moral appeal is increased by 30% and national unity output is increased by 10%

    activate_ascension_perk ap_consecrated_worlds Planetary consecration unlocks a planet that lasts for 100 years. Act happiness plus 10% growth time minus 10% unity output +15% (exclusive for idealists, non-idealists cannot unlock this perk, but can be obtained through codes)

    activate_ascension_perk ap_mastery_of_nature Naturally masters obstacle clearing time to speed up 100% and unlocks all obstacle clearing technologies

    activate_ascension_perk ap_voidborn Spacefolk can build orbital colonies

    activate_ascension_perk ap_the_circle_of_life The circle of life can build a ring world

    activate_ascension_perk ap_galactic_wonders Galactic Wonders can build Dyson Sphere, All-Seeing Eye and Research Hub

    activate_ascension_perk ap_imperial_prerogative Imperial privilege directly administered system plus 5

  2. Pioneer series mission code

    Click on Science Ship and enter the code.

    Wattaum

    event precursor.1 starts (must lose, otherwise the following will be invalid)

    event precursor.6 Relic No. 1

    event precursor.11 Relic No. 2

    event precursor.16 Relic No. 3

    event precursor.21 Relic No. 4

    event precursor.26 Relic No. 5

    event precursor.31 Relic No. 6

    Then brush out the mother star

    Cyberrex event chain

    event precursor.2000 starts (required)

    event precursor.2006 The first relic

    event precursor.2011 The second relic

    event precursor.2016 The third relic

    event precursor.2016

    event precursor.2021

    event precursor.2026

    event precursor.2031

    Brush out the home star

    First Alliance event chain

    event precursor.1000 starts (required)

    event precursor.1006 The first relic

    event precursor.1011 The second relic

    event precursor.1016
    event precursor.1021

    event precursor.1026

    event precursor.1031

    Brush out the home star

    Irisen event chain

    event precursor.1500 starts (required)

    event precursor.1506 The first relic

    event precursor.1511 The second relic

    event precursor.1516

    event precursor.1521

    event precursor.1526

    event precursor.1531

    Brush out the home star

    Ute event chain

    event precursor.500 starts (required)

    event precursor.506 The first relic

    event precursor.511 The second relic

    event precursor.516 third

    event precursor.521

    event precursor.526

    event precursor.531

    Brush out the home star

    Match the planetary characteristics MOD

    event colony.ID

    8000 Unpredictable weather livable-10 happiness-5 energy+20

    8001 Dangerous Wildlife Habitability -10 Happiness -5 Sociology +20

    8002 Weak magnetic field is livable-5 Growth rate-5

    8003 Strong magnetic field energy +5 Physics +5

    8004 Unstable crust habitability-10 happiness-5 engineering +20

    8005 Cannot rotate livable-10

    8006 Little Star Impact Habitability -5 Minerals +5

    8007 Multi-satellite system minerals +10

    8008 Carbonized World Minerals +15

    8009 Stormy Habitability-10 Happiness-5 Physics +20

    8010 High quality minerals +15
    8011 Super quality minerals +25

    8012 Low quality minerals-25

    8013 Titan Sociology +25

    8014 Delicious monster food +20

    8015 Asteroid Belt Minerals +10

    8016 Natural Beauty, Happiness +5, Immigration +25

    8017 Aphrodisiac atmosphere and livable +5 growth +10 unruly people +20

    8018 Hallucinogenic Atmosphere Happiness +5 Physics +10 Diaomin +30

    8019 Filter Atmospheric Happiness +10 Physics +10

    8020 Perfect ecological livability +10 food +20

    8021 The vast land is livable-5 food-10

    8022 The radioactive wasteland is livable-10 happiness-20 food-50

    8023 Low Gravity Habitable-5 Construction Cost-10

    8024 High Gravity Habitable -5 Construction Cost +10

    8025 The Holy Land instigates a fight between a certain civilization and the Holy Guard Papa.

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